Publications

A Peer-reviewed scientific articles

Arjoranta, Jonne, Hirsjärvi, Irma, Kovala, Urpo, Saresma, Tuija, Ruotsalainen, Maria (2017). “Turvetta tupaan: faktat, valheet ja affektiivinen vastaanotto Turveinfo-mainoskampanjassa” [Peat info ad campaign - Facts, lies, and affective reception]. Media & viestintä, 40(3–4): 76–99. DOI:10.23983/mv.67795, https://journal.fi/mediaviestinta/article/view/67795

Arjoranta, Jonne. 2017. “Narrative Tools for Games: Focalization, Granularity, and the Mode of Narration in Games”. Games and Culture 12(7–8): 696–717. DOI:10.1177/1555412015596271. https://doi.org/10.1177/1555412015596271, open access: http://urn.fi/URN:NBN:fi:jyu-201507292602

Kari, Tuomas, Arjoranta, Jonne and Salo, Markus. 2017. “Behavior change types with Pokémon GO”. In FDG ‘17 Proceedings of the International Conference on the Foundations of Digital Games, Hyannis, Massachusetts: ACM, 14.-17.8.2017. DOI:10.1145/3102071.3102074. https://dl.acm.org/citation.cfm?id=3102074

Arjoranta, Jonne, Kankainen, Ville and Nummenmaa, Timo. 2016. “Blending in Hybrid Games: Understanding Hybrid Games Through Experience”. In ACE2016 Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, Osaka, Japan: ACM, 9.–12.11.2016. DOI:10.1145/3001773.3001798. https://dl.acm.org/citation.cfm?doid=3001773.3001798

Arjoranta, Jonne. 2016. “What Does it Mean to be Orlanthi? Hermeneutic Challenge in King of Dragon Pass.” In DiGRA and FDG: First International Joint Conference, Dundee, Scotland: Abertay University, 1.–6.8.2016. http://www.digra.org/digital-library/publications/what-does-it-mean-to-be-orlanthi-hermeneutic-challenge-in-king-of-dragon-pass/

Arjoranta, Jonne. 2014. “Game Definitions: A Wittgensteinian Approach.” Game Studies 14(1). http://gamestudies.org/1401/articles/arjoranta

Arjoranta, Jonne & Karhulahti, Veli-Matti. 2014. “Ludology, Narratology and Philosophical Hermeneutics.” In Nordic DiGRA 2014, Visby, Sweden: Digital Games Research Association, 29.5.2014. http://www.digra.org/wp-content/uploads/digital-library/nordicdigra2014_submission_3.pdf

Arjoranta, Jonne. 2011b. “Defining Role-Playing Games as Language-Games.” International Journal of Role-Playing 2, 3–17. http://www.ijrp.subcultures.nl/wp-content/issue2/IJRPissue2-Article1.pdf

Arjoranta, Jonne. 2011a. “Do We Need Real-Time Hermeneutics? Structures of Meaning in Games.” In DiGRA 2011: Think Design Play, Utrecht: Utrecht School of the Arts, 14.–17.9.2011. http://www.digra.org/wp-content/uploads/digital-library/11310.17396.pdf

Pasanen, Tero & Arjoranta, Jonne. 2013. “’Kuka tarvitsee netin sotapelejä?’ Väkivaltaisten pelien diskurssit suomalaisessa verkkomediassa.” [“Who needs online wargames?” Discourses of violent games in Finnish online media] Pelitutkimuksen vuosikirja 2013 [Yearbook of Game Studies 2013], (eds.) Jaakko Suominen, Raine Koskimaa, Frans Mäyrä, Petri Saarikoski ja Olli Sotamaa. Tampere: University of Tampere, 29–57. http://www.pelitutkimus.fi/vuosikirja2013/ptvk2013_04.pdf

B Non-refereed scientific articles

Arjoranta, Jonne. 2017. “Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer by Stefano Gualeni.” Journal of the Philosophy of Games 1(1), 1–5. https://www.journals.uio.no/index.php/JPG/article/view/2844

Arjoranta, Jonne, Siitonen, Marko, Välisalo, Tanja. “Review: Lankoski, Petri, and Staffan Björk, eds. (2015). Game Research Methods: An Overview. Pittsburgh, PA: ETC Press.” in Pelitutkimuksen vuosikirja 2016 [Yearbook of Game Studies 2016], Raine Koskimaa et al. (eds.), 66–67. Tampere: University of Tampere. http://www.pelitutkimus.fi/vuosikirja2016/lankoski-petri-ja-staffan-bjork-toim-2015-game-research-methods-an-overview-pittsburgh-pa-etc-press

Arjoranta, Jonne. 2015. “Larp as Playful Resistance.” In Adult Play, Tampere: University of Tampere, 11.–12.5.2015.

Arjoranta, Jonne. 2013c. “Meaning Effects in Video Games: Focalization, Granularity and Mode of Narration in Video Games.” In Games and Literary Theory, Valletta: University of Malta, 31.10–1.11.2013.

Arjoranta, Jonne. 2013b. “Understanding Player Interpretation: An Embodied Approach.” In The Philosophy of Computer Games: Computer Game Space: Concept, Form and Experience, Bergen: University of Bergen, 2–4.10.2013. http://gamephilosophy2013.b.uib.no/files/2013/09/arjoranta_UnderstandingPlayerInterpretation.pdf

Arjoranta, Jonne. 2013a. “Leikki digitaalisella aikakaudella” [Play in the digital era]. In Naurusta leikkiin, vallasta väkivaltaan: filosofian graduantologia, Hannu Nikulainen (ed.), 100–112. Jyväskylä: Kampus Kustannus.

C Scientific books (monographs)

Koskimaa, Raine, Arjoranta, Jonne, Friman, Usva, Mäyrä, Frans, Sotamaa, Olli, Suominen, Jaakko (eds.). 2016. Pelitutkimuksen vuosikirja 2016 [Yearbook of Game Studies 2016]. Tampere: University of Tampere. http://www.pelitutkimus.fi/vuosikirja-2016

Arjoranta, Jonne, (ed). 2015. Lähipeluu: luentoja digitaalisista peleistä [Close playing: readings of digital games]. Jyväskylä: University of Jyväskylä. http://urn.fi/URN:ISBN:978-951-39-6364-4

Koskimaa, Raine, Suominen Jaakko, Mäyrä, Frans, Harviainen, J. Tuomas, Friman, Usva, Arjoranta, Jonne, (eds.). 2015. Pelitutkimuksen vuosikirja 2015 [Yearbook of Game Studies 2015]. Tampere: University of Tampere. http://www.pelitutkimus.fi/vuosikirja-2015

D Publications intended for professional communities

Arjoranta, Jonne. 2014. “Games & Embodied Cognition.” First Person Scholar. http://www.firstpersonscholar.com/games-and-embodied-cognition/

E Publications intended for the general public

Arjoranta, Jonne & Hirsjärvi, Irma. 2017. “Mediakohujen jäljillä.” [Trailing Sensational Media] Mediakasvatus-seuran blogi. http://www.mediakasvatus.fi/mediakohujen-jaljilla/

Arjoranta, Jonne. 2015. “Pelien Tulkinnasta.” [Interpreting Games] Mustekala 60(3). http://mustekala.info/node/37546

Arjoranta, Jonne & Pasanen, Tero. 2014. “Pelit, väkivalta ja mediapaniikit.” [Games, violence and media panics] Pelitaito. http://pelitaito.fi/blogi/2014/02/11/pelit-vakivalta-ja-mediapaniikit/

F Public artistic and design activities

Arjoranta, Jonne. 2016. “Game Philosopher”. Creating procedural game definitions. http://jonne.arjoranta.fi/projects/gamephilosopher/

Arjoranta, Jonne. 2014. “Game Studies”. First Person Scholar. A procedural poem, finalist in the Pseudo Game Jam http://www.firstpersonscholar.com/pseudogamejamgroupc/

G Theses

Arjoranta, Jonne. 2015. Real-time hermeneutics: meaning-making in ludonarrative digital games. Dissertation. Jyväskylä: University of Jyväskylä. http://urn.fi/URN:ISBN:978-951-39-6164-0

Arjoranta, Jonne. 2010. Leikki, peli ja pelaaja: näkökulmia pelin ymmärtämiseen. [Play, game and player: perspectives to understanding games] Master’s thesis. Jyväskylä: University of Jyväskylä. http://urn.fi/URN:NBN:fi:jyu-201003221336

Other publications

Arjoranta, Jonne. 2013. “Panopticorp.” Loki. http://loki.pelilauta.fi/wordpress/?p=1623

Arjoranta, Jonne. 2008. “Liquid Crystal.” Roolipelaaja 18.

Arjoranta, Jonne. 2008. “Kouvolan Sabbat-Kronikka.” Roolipelaaja 17.

Talks available online

Pöllänen, Sonja & Arjoranta, Jonne. The simulation of media in Halat hisar live-action role-playing game. Affective Politics of Social Media, University of Turku, 12.10.2017. https://youtu.be/v2aXW6Swahs

Arjoranta, Jonne. Pelien mediapaniikit. Pelitaito-project, Good Game -seminar. Helsinki, Suomi, 6.11.2014. https://www.youtube.com/watch?feature=player_detailpage&v=HFgCywLOpt4#t=11419

Arjoranta, Jonne. Understanding Player Interpretation: An Embodied Approach. Philosophy of Computer Games Conference, Bergen, 2.10.2013. https://youtu.be/sWxrzKCDyII


Updated